Their first video game, built with real code.
Sixteen short lessons turn curious beginners into game makers. A real JavaScript editor, instant feedback, and a game they can show their friends the same afternoon.
- 16lessons
- ~3.5htotal time
- $0to start
- 0installs
// reverse direction on every wall hit let x = 60, y = 45, vx = 2.2, vy = 1.8; function update() { x += vx; y += vy; if (x < 10 || x > 230) vx *= -1; if (y < 10 || y > 150) vy *= -1; circle(x, y, 9, '#4ecdc4'); }
Real JavaScript, running live — no setup, no install, no waiting.
Read a little. Run it. Play it.
Read six lines of code
Every lesson opens with a tiny, commented snippet. No wall of theory — just enough to try something.
Press Run
The game appears on the right in a fraction of a second. Break it, tweak it, run it again — that loop is the lesson.
Ship a real game
By lesson eight they have a finished Breakout clone. Snake, Flappy, a maze and a final Space Blaster follow — eight games in total, all the fundamentals.
What they'll build by lesson sixteen
Six real games — every thumbnail below is live JavaScript running on this page.
Sixteen lessons, a shelf of finished games
Lessons 1–2 are free. The rest unlock with a one-time $29 $19 payment.
One payment. No subscription.
- Lessons 1–2: drawing & animation
- Full in-browser editor
- Progress saved on this device
- All 16 lessons, hints & solutions
- Final project: their own Breakout game
- Lifetime access — no renewals
- New lessons added free
Launch price for the first 100 buyers · 30-day money-back guarantee
One-time payment in USD · regional pricing in India, Latin America & Southeast Asia ($7.99) · works in Chrome, Edge, Safari and Firefox · lessons assume basic English reading (ages 10+) · no subscription, no hidden renewals.
Questions parents ask
Does my child need any coding experience?
No. Lesson one assumes zero — they start by drawing shapes with three lines of code. If they can read English sentences and follow instructions, they can start.
What do we need to install?
Nothing. The editor and the game run entirely in the browser — Chromebook, tablet or PC. Progress is saved on the device automatically.
Is it a subscription?
No. It is $29 $19 once during the launch offer — for lifetime access to all sixteen lessons and any lesson we add later. The price returns to $29 after the first 100 buyers.
What will they be able to do afterwards?
They will understand variables, loops, functions, keyboard input, collision and game states — the exact foundations behind every JavaScript game framework.
What if it is not a fit?
Reply to the receipt within 30 days and we refund the payment in full. No forms, no questions.